A   B   C   D   E   F   G   H   I   J   K   L   M   N   O   P   Q   R   S   T   U   V   W   X   Y   Z  

Salt, M. D.

Paper Title Page
TUPP085 Beam Dynamics Using Graphical Processing Units (GPUs) 1727
 
  • R. Appleby, D. Bailey, M. D. Salt
    UMAN, Manchester
 
  Simulation of particle beam dynamics in accelerators is computationally expensive, and requires very high particle statistics and accuracy. Conventional beam tracking tools operate sequentially on particle phase space to compute the trajectories of particles through many turns of circular, and linear, machines. Graphical Processing Units (GPUs) utilise stream processing techniques to dramatically speed up parallel computational tasks, and offer considerable performance benefits to particle beam dynamics processing. In this paper, the stream processing beam dynamics code GPMAD is presented, which exploits the NVidia GPU processor, and demonstrates the considerable performance benefits to particle tracking calculations. The accuracy and speed of GPMAD is benchmarked using the Diamond Light Source BTS lattice, and the collimation system is evaluated.