Paper | Title | Page |
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TUBPL02 | Enabling Open Science for Photon and Neutron Sources | 694 |
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Funding: This project has received funding from the European Union’s Horizon 2020 research and innovation program under grant agreement No 823852 Photon and Neutron sources are producing more and more petabytes of scientific data each year. At the same time scientific publishing is evolving to make scientific data part of publications. The Photon and Neutron Open Science Cloud (PaNOSC*) project is a EU financed project to provide scientific data management for enabling Open Science. Data will be managed according to the FAIR principles. This means data will be curated and made available under an Open Data policy, findable, interoperable and reusable. This paper will describe how the European photon and neutron sources on the ESFRI** roadmap envision PaNOSC as part of the European Open Science Cloud***. The paper will address the issues of data policy, metadata, data curation, long term archiving and data sharing in the context of the latest developments in these areas. *https://panosc.eu **https://www.esfri.eu/ **https://ec.europa.eu/research/openscience/index.cfm?pg=open-science-cloud |
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Slides TUBPL02 [14.942 MB] | |
DOI • | reference for this paper ※ https://doi.org/10.18429/JACoW-ICALEPCS2019-TUBPL02 | |
About • | paper received ※ 30 September 2019 paper accepted ※ 09 October 2019 issue date ※ 30 August 2020 | |
Export • | reference for this paper using ※ BibTeX, ※ LaTeX, ※ Text/Word, ※ RIS, ※ EndNote (xml) | |
TUCPR04 | Improving User Experience in Complex Systems | 812 |
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Don Norman and Jakob Nielsen* define User Experience (UX) as "encompassing all aspects of the end-user’s interaction with the company, its services, and its products". The question is, however, is it possible to provide a significantly better UX in an inherently complex environment, such as at a neutron beamline instrument? With this in mind, we decided to ask the professionals at Design Psykology** to see what might be achievable for user-facing scientific software at the ESS. During a series of short workshops, we looked at general UX principles and how they could be applied to two of our user-facing software projects. We learned a number of useful practices and ideas, such as: why UX is more than just the graphical user interface; the value of creating user personas and mapping their workflow; How to design for the user’s "System 1". A bad UX may make the user feel like they are fighting against the system rather than working with it. A good UX, however, will unobtrusively help them do what they need to do without fuss or bother. If done well, UX is not a zero-sum game: improvements can be made so novices and experts alike can work more efficiently.
*https://www.nngroup.com/articles/definition-user-experience/ **https://www.designpsykologi.dk/ |
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Slides TUCPR04 [9.925 MB] | |
DOI • | reference for this paper ※ https://doi.org/10.18429/JACoW-ICALEPCS2019-TUCPR04 | |
About • | paper received ※ 30 September 2019 paper accepted ※ 09 October 2019 issue date ※ 30 August 2020 | |
Export • | reference for this paper using ※ BibTeX, ※ LaTeX, ※ Text/Word, ※ RIS, ※ EndNote (xml) | |